Fig. 01 a task manager with one task

Other task managers give you a list. Chip gives you purpose.

Built for minds that flood easily. One chip at a time, pinned in your Dynamic Island, distractions shielded — until it’s done.

FREE TO START · IPHONE · IOS 26

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chipped today — 0

The problem lists are guilt machines

47 items. 12 overdue. A badge doing cardio.

Other apps organize your anxiety — they don’t reduce it. Every time you open one, everything you haven’t done looks back at you. Chip holds exactly one thing. The rest wait where you can’t see them.

Fig. 02 — every other task app

Fig. 03 — chip

Fig. 04 the machinery

Less app. More done.

01 the island

Your task lives where you already look.

The active chip is pinned in your Dynamic Island and on your Lock Screen as a Live Activity — with a Done button right there. You never have to open the app to remember, or to finish.

02 shield

The apps that steal you, locked while you work.

Flip the Shield and the apps you chose go dark until the chip is done — enforced by Apple’s Screen Time, on device. Finishing becomes the path of least resistance.

Shield

03 the queue

Finish one, the next steps up.

More on your mind? Queue it and forget it. When you chip the active one off, the next promotes itself — straight to your Lock Screen. Momentum without the list.

04 routinesPRO

Your routine, on repeat.

The chips you always do come back on their own — daily, weekdays, or scheduled for a specific moment. Tomorrow plans itself tonight.

05 momentum

Proof you’re moving.

Streaks and a running count of everything you’ve chipped away — not a productivity report card, just quiet evidence that one at a time adds up.

Fig. 05 head to head

Chip vs. the everything app.

Other apps
Chip
Opens to
Everything you owe anyone
One thing
Your day starts with
Triage
Doing
Unfinished tasks
Pile up and turn red
Wait quietly in a queue
Distracting apps
One swipe away
Shielded while you work
Your Lock Screen
A badge with a number
The task itself, live
Finishing feels like
Scrolling for the next one
Confetti — then one more
Feature count
Hundreds, in menus
Three moves

Fig. 06 one is enough

Pick one small thing.

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